A much needed new feature has been implemented. Input buffering! This will make the game a little more forgiving when handling inputs. If you press the jump, da...
The saving method has been changed. The game now uses a .sav file instead of .res. This will be reset your game's progression but will make the game less vulner...
The screenshake was causing lag in the first few calamity rooms. I've taken them out for the time being. The levels shouldn't lag as much now. Please let me kno...
The Wind’s Path demo has been updated with some fixes These fixes include the following: New tutorial - Added a new tutorial to teach players more of the game...