Input Buffering
The Wind's Path » Devlog
A much needed new feature has been implemented.
Input buffering!
This will make the game a little more forgiving when handling inputs.
If you press the jump, dash or attack buttons a little early, the game will now execute those inputs when allowed.
(Thanks again, Tim!)
This, along with previous updates, will make the gameplay smoother and be more forgiving on the players.
Enjoy the new grace period!
PS
If something feels off please let me know.
Files
Windows 1.5 GB
Version 34 16 days ago
Linux 1.5 GB
Version 33 16 days ago
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The Wind's Path
Top-down action platforming adventure!
Status | In development |
Author | Endless Project Games |
Genre | Action |
Tags | 2D, Difficult, Fast-Paced, Godot, Short, Singleplayer, the-winds-path, Top-Down, twp |
Languages | English |
Accessibility | Configurable controls |
More posts
- Save Backup System and Safer Saving30 days ago
- New save system.Apr 14, 2025
- Particle optimizationsMar 22, 2025
- 1.01 Calamity level lag fix!Mar 16, 2025
- The Wind's Path is now available!Mar 11, 2025
- New Demo Update!Dec 14, 2024
- Linux and Windows Demos Available!Nov 21, 2024
- The Wind's Path demo now availableNov 15, 2024
- Wishlist on SteamOct 17, 2024
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