Input Buffering
The Wind's Path » Devlog
A much needed new feature has been implemented.
Input buffering!
This will make the game a little more forgiving when handling inputs.
If you press the jump, dash or attack buttons a little early, the game will now execute those inputs when allowed.
(Thanks again, Tim!)
This, along with previous updates, will make the gameplay smoother and be more forgiving on the players.
Enjoy the new grace period!
PS
If something feels off please let me know.
Files
Windows 1.5 GB
Version 34 Sep 07, 2025
Linux 1.5 GB
Version 33 Sep 07, 2025
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The Wind's Path
Ride the wind and break dimensional barriers
| Status | In development |
| Author | Endless Project Games |
| Genre | Action |
| Tags | 2D, Difficult, Fast-Paced, Godot, Short, Singleplayer, the-winds-path, Top-Down, twp |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- New screenshots19 days ago
- Difficulty Settings28 days ago
- Black Friday Sale + FPS settings39 days ago
- Save Backup System and Safer SavingAug 24, 2025
- New save system.Apr 14, 2025
- Particle optimizationsMar 22, 2025
- 1.01 Calamity level lag fix!Mar 16, 2025
- The Wind's Path is now available!Mar 11, 2025
- New Demo Update!Dec 14, 2024

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